How-to
How to EQ Drums: Kick Drum and Snare EQ, With Frequency Charts
Updated 5 min read
To EQ a kick drum, keep its weight between about 40 and 100 Hz, cut boxiness around 200 to 500 Hz, and add click between 2 and 5 kHz so it cuts through on small speakers. To EQ a snare, low cut below about 80 Hz, set the body around 150 to 250 Hz, tame ring in the mids and add crack around 2 to 5 kHz.
Those are starting points, not fixed numbers. Every drum, room and sample is different, so the method below matters more than the chart.
Kick drum EQ frequencies
Below 30 Hz
- What lives there
- Rumble, subsonic energy
- Typical move
- Low cut gently
40 to 60 Hz
- What lives there
- Sub weight, felt on big systems
- Typical move
- Boost a little for depth, or leave room for the bass
60 to 100 Hz
- What lives there
- Punch and thump
- Typical move
- Main boost zone for weight
200 to 500 Hz
- What lives there
- Boxiness, cardboard tone
- Typical move
- Cut 3 to 6 dB
2 to 5 kHz
- What lives there
- Beater click, attack
- Typical move
- Boost for definition on small speakers
Above 8 kHz
- What lives there
- Little useful energy on most kicks
- Typical move
- Leave alone, or roll off on a dull kick
How to EQ a kick drum
- Listen with the bass playing. A kick EQ'd in solo almost always ends up with too much low end once the bass comes in.
- Low cut the rumble. Set a low cut around 25 to 35 Hz. You lose nothing you can hear and gain headroom.
- Find the weight. Sweep a bell between 50 and 100 Hz and pick the spot where the kick feels biggest. Give it 2 to 4 dB with a low shelf or a wide bell.
- Remove the box. Sweep a narrow boost through 200 to 500 Hz until the kick sounds like cardboard, then turn that into a cut of 3 to 6 dB. This one move does more for punch than any boost.
- Add click. Boost 2 to 4 dB somewhere between 2 and 5 kHz. This is what lets a kick be heard on laptop and phone speakers that can't reproduce the low end.
Contour's Kick Punch preset follows exactly that recipe: a 30 Hz low cut, a 3 dB low shelf at 60 Hz, a 6 dB cut at 350 Hz and a 4 dB lift at 4 kHz. Play the beat loop and toggle it to hear the box disappear and the click come forward.
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Kick and bass: who gets the low end?
The kick and bass share the same octave, and if both fill it, neither sounds clear. Pick an owner. In a lot of hip hop and trap the 808 carries the sub and the kick lives a little higher, around its punch and click. In house and techno the kick usually owns the sub and the bass sits just above it.
Then make complementary moves: a small cut in the bass where the kick peaks, or the other way round. Sidechain ducking does the same job in time instead of frequency, turning the bass down for a moment on every hit; our sidechain guide covers the setup. If you build kicks from scratch, tuning the kick to the song's key avoids a lot of clashes before EQ even comes into it. Thump lets you tune its synthesized kick in Hz for exactly that reason.
Snare EQ frequencies
Below 80 Hz
- What lives there
- Kick bleed, rumble
- Typical move
- Low cut
150 to 250 Hz
- What lives there
- Body, fatness
- Typical move
- Boost for a thicker snare, cut for a tighter one
400 Hz to 1 kHz
- What lives there
- Boxiness, ring, honk
- Typical move
- Cut narrow where it rings
2 to 5 kHz
- What lives there
- Crack, stick attack
- Typical move
- Boost for snap
6 to 10 kHz
- What lives there
- Wires, sizzle
- Typical move
- Small boost or high shelf if dull
Above 10 kHz
- What lives there
- Air, hi-hat bleed on mics
- Typical move
- Leave or roll off
How to EQ a snare
- Low cut first. Around 80 to 100 Hz removes kick bleed on a miked snare and stray low end on a sample.
- Decide on the body. Sweep 150 to 250 Hz. If the snare sounds thin, boost there. If it's flabby, cut a little instead.
- Kill the ring. Many acoustic snares have a ringing overtone somewhere in the mids. Sweep a narrow boost until it whistles, then cut it 3 to 6 dB with a fairly narrow Q.
- Add the crack. A wide boost of 2 to 4 dB between 2 and 5 kHz brings out the stick hit.
- Check the top. If the wires feel dull, a gentle high shelf brings them up. If the snare is already harsh, skip this step.
Contour's Snare Crack preset is a typical snare curve: an 80 Hz low cut, 3 dB of body at 200 Hz, a 3 dB cut at 900 Hz with a narrower Q to take out the honk, and 4 dB of crack at 5 kHz.
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How to EQ hi-hats, toms and overheads
- Hi-hats: low cut generously, often 200 to 400 Hz or higher. Tame harshness around 3 to 6 kHz if they're tiring, and add a high shelf only if they're dull.
- Toms: find the fundamental (usually somewhere between 80 and 250 Hz depending on size) and the attack around 3 to 5 kHz. Cut the boxy area between them.
- Overheads: treat them as a picture of the whole kit. Low cut to leave the kick to its own mic, and use broad, gentle moves rather than narrow surgery.
- Room mics: cut the low mids if they're boomy, and remember compression on rooms will exaggerate whatever is left.
Drum bus EQ
Once each drum sounds right, a drum bus EQ should only do small, broad things: a decibel of low shelf if the kit lacks weight, a gentle dip in the low mids if it's cloudy, a little top if it's dull. If you find yourself making big moves on the bus, go back and fix the individual drums. For more on the controls themselves, see how to adjust EQ.
FAQ
What frequency is a kick drum?
A kick's weight sits roughly between 40 and 100 Hz, with the fundamental of most electronic kicks somewhere in that range. Boxiness lives around 200 to 500 Hz, and the beater click that helps it cut through on small speakers is usually between 2 and 5 kHz. The exact spots vary from drum to drum.
How do you EQ a snare drum?
Low cut the rumble below about 80 Hz, then find the body around 150 to 250 Hz and decide whether it needs more or less. Cut boxiness or ring somewhere between 400 Hz and 1 kHz, then add crack around 2 to 5 kHz and a touch of top end if the wires need to sparkle.
Should I high-pass my kick drum?
A gentle low cut below 25 to 35 Hz is usually safe. It removes rumble that adds no audible weight but eats headroom and can make a limiter work harder. Don't push it higher than the kick's fundamental, or it will lose the low end that makes it a kick.
How do you make a kick and bass not clash?
Decide which one owns the lowest octave. If the kick takes the sub, cut a little of the bass there, and vice versa. Small complementary cuts help, and so does sidechain ducking, where the bass dips for a moment every time the kick hits. Tuning the kick to the song's key also helps.
Should you EQ drums before or after compression?
Both orders work. Corrective cuts, like low cuts and removing boxiness, usually go before compression so the compressor doesn't react to problems. Tonal boosts often go after, so the compressor doesn't push back against them. Try both and keep whichever gives the punch you want.