How-to
Mastering Chain Order: EQ, Dynamic EQ, Compression and LUFS Targets
Updated 10 min read
A standard mastering chain runs corrective EQ, dynamic EQ, compression, tonal EQ, saturation, stereo imaging and a true-peak limiter, with a loudness meter last. For streaming, aim near −14 LUFS integrated with true peaks at or below −1 dBTP; Spotify, YouTube and most other platforms turn louder masters down.
Mastering is about small moves. A typical master changes the EQ by 0.5 to 2 dB, compresses by 1 to 2 dB and limits by 1 to 4 dB. If you need more than that, the fix usually belongs in the mix. Below is the chain in order with starting settings, then what a dynamic EQ does, the loudness targets for each platform and a checklist to run before you export.
Mastering chain order
1
- Stage
- Prepare the mix
- Job
- Give the master headroom to work with
- Where to start
- Peaks −6 to −3 dBFS, no limiter on the mix bus, 24-bit WAV
2
- Stage
- Corrective EQ
- Job
- Remove problems that are always there
- Where to start
- High-pass 20 to 30 Hz if needed, narrow cuts of 1 to 3 dB
3
- Stage
- Dynamic EQ
- Job
- Tame problems that come and go
- Where to start
- 2 to 5 kHz harshness, 5 to 9 kHz sibilance, 1 to 4 dB when triggered
4
- Stage
- Compression
- Job
- Glue and control dynamics
- Where to start
- 1.5:1 to 2:1, 10 to 30 ms attack, 1 to 2 dB reduction
5
- Stage
- Tonal EQ
- Job
- Set the overall balance
- Where to start
- Broad shelves of ±0.5 to 1.5 dB
6
- Stage
- Saturation
- Job
- Density and harmonics
- Where to start
- Subtle; 10 to 30% wet
7
- Stage
- Stereo imaging
- Job
- Width on top, mono at the bottom
- Where to start
- Mono below 100 to 150 Hz
8
- Stage
- True-peak limiter
- Job
- Set the final loudness and peak ceiling
- Where to start
- Ceiling −1 dBTP, 1 to 4 dB of gain reduction
9
- Stage
- Meter and dither
- Job
- Check loudness, then export
- Where to start
- Integrated LUFS and true peak; dither only when reducing bit depth
Why the mastering order matters
Every processor reacts to what reaches it. A compressor placed after a boomy low end spends its gain reduction on the boom and pumps the whole mix with every bass note; cut the boom first and the compressor works on the music. Harshness that only appears in the chorus pushes a compressor and limiter harder exactly where the track is already loudest, which is why the dynamic EQ sits before them.
The limiter goes last because it sets the final peak level. Anything after it that adds gain, EQ boosts or saturation can push peaks over the ceiling again. Only meters and dither belong after the limiter. Within those rules there's room to experiment: some engineers put tonal EQ before the compressor, add a soft clipper before the limiter, or use multiband compression instead of a single band. The what is a multiband compressor guide covers that option.
Mastering EQ: what to cut and what to boost
Mastering EQ uses wide bands and small gains, because every move affects every instrument at once. Use a low Q (0.5 to 1) for tonal changes and keep boosts and cuts under about 2 dB. Narrow cuts are for specific resonances only.
Below 30 Hz
- Common problem
- Subsonic rumble that eats headroom
- Typical move
- High-pass at 20 to 30 Hz, 12 dB per octave
40 to 100 Hz
- Common problem
- Kick and bass too heavy or too light
- Typical move
- Low shelf ±0.5 to 1.5 dB
200 to 400 Hz
- Common problem
- Mud, a cloudy low-mid build-up
- Typical move
- Broad cut of 0.5 to 2 dB
2 to 5 kHz
- Common problem
- Harshness, often only in loud sections
- Typical move
- Dynamic EQ cut of 1 to 3 dB
5 to 9 kHz
- Common problem
- Sibilance and splashy cymbals
- Typical move
- Dynamic EQ, fast attack and release
10 to 16 kHz
- Common problem
- Dull, closed-in top end
- Typical move
- High shelf +0.5 to 2 dB
- Minimum phase vs linear phase: minimum-phase EQ is the default and sounds natural for most moves. Linear-phase EQ avoids phase shift between bands, which helps with large low-frequency moves, but it adds latency and can cause pre-ringing (a soft smear before transients).
- Mid/side EQ: high-pass only the side channel at 100 to 150 Hz to tighten the low end, or add a little air to the sides to widen without touching the vocal in the centre.
- Compare at matched loudness: an EQ boost makes the track louder, and louder always sounds better at first. Level-match before you decide. Our how to use EQ guide covers bands, Q and gain if any of this is new.
What is a dynamic EQ?
A dynamic EQ is an equaliser whose bands only act when needed. Each band has a threshold: when the energy in that frequency range rises above it, the band cuts, and the harder it's pushed, the more it cuts, up to a maximum range. When the energy falls, the band returns to flat. It works like a compressor on one slice of the spectrum, with the shape and precision of an EQ bell.
Harsh vocal in the chorus only
- Static EQ
- Dulls the verse as well
- Dynamic EQ
- Cuts 2 to 5 kHz only while the chorus is harsh
A few boomy bass notes
- Static EQ
- Thins every note
- Dynamic EQ
- Cuts 80 to 200 Hz only on the notes that boom
Sibilance and bright hats
- Static EQ
- Darkens the whole top end
- Dynamic EQ
- Ducks 5 to 9 kHz on each S or hat hit
Always-present rumble or mud
- Static EQ
- Right tool
- Dynamic EQ
- Unnecessary
Overall tonal balance
- Static EQ
- Right tool
- Dynamic EQ
- Unnecessary
Typical starting settings for a dynamic EQ band in mastering: a Q of 1.5 to 3, a range of 2 to 4 dB, an attack of 5 to 20 ms and a release of 50 to 200 ms. Set the threshold so the band only moves on the loudest moments; if it's working all the time, a static cut is the better tool.
A dynamic EQ is close to a multiband compressor, with two differences. A multiband compressor splits the whole spectrum into adjacent bands with crossovers and compresses each one; a dynamic EQ works on a single, freely placed bell or shelf with an adjustable Q, so it can target one resonance without touching the frequencies next to it.
Master builds this into its Sculpt stage: six dynamic bands that each listen to the rest of the mix rather than to a fixed threshold, so a harsh hit gets tamed while a kick or a hi-hat keeps its punch. The Polished Pop (Sculpt) preset places two bands at 3.15 kHz and 7 kHz that dip by up to 4 and 4.5 dB only when harshness pokes out, with light glue and a Spotify loudness target.
Mastering compression settings
Mastering compression glues the mix rather than controlling it. Start with a ratio of 1.5:1 to 2:1, an attack of 10 to 30 ms (slow enough for drum transients to pass), a release of 100 to 300 ms or auto, and adjust the threshold for 1 to 2 dB of gain reduction on the loudest parts. If the meter never comes back to zero, or the mix pumps with the kick, raise the threshold or lengthen the attack. For how this differs from the limiter that follows it, see compressor vs limiter.
Limiting and true peak
The limiter raises the overall level and stops any peak from passing its ceiling. Set the ceiling to −1 dBTP and push the input until you reach your loudness target. 1 to 4 dB of gain reduction on peaks is usually transparent; past about 6 dB, most mixes start to lose punch and distort. Our explainer on what a limiter is covers attack, release and lookahead.
True peak (measured in dBTP) is the level of the waveform after it's converted back to analogue, including the inter-sample peaks that fall between digital samples. A file whose samples never exceed 0 dBFS can still peak above it once it's played back or encoded to AAC, Ogg Vorbis or Opus for streaming. True-peak meters and limiters catch this by oversampling, typically by 4x as ITU-R BS.1770 recommends. That's why −1 dBTP, and −2 dBTP for very loud masters, is the standard ceiling.
LUFS explained: loudness units and loudness normalization
LUFS stands for Loudness Units relative to Full Scale. It measures loudness the way people hear it, with a K-weighting filter that de-emphasises deep bass and emphasises the upper mids, as defined in ITU-R BS.1770 and EBU R128. One loudness unit (LU) equals one dB. LKFS is the same measurement under its US broadcast name.
Integrated LUFS
- Window
- The whole track (gated)
- What it tells you
- The single number streaming platforms normalise to
Short-term LUFS
- Window
- 3 seconds
- What it tells you
- How loud a section is, such as the chorus
Momentary LUFS
- Window
- 400 ms
- What it tells you
- Instant loudness, for spotting jumps
Loudness range (LRA)
- Window
- The whole track
- What it tells you
- How much loudness varies, in LU
True peak (dBTP)
- Window
- Every sample, oversampled
- What it tells you
- Whether the track will clip after conversion or encoding
Loudness normalization is what streaming services do with that number. They measure each track's integrated loudness and adjust the playback level to their target. A track mastered at −8 LUFS plays 6 dB quieter on Spotify; a track at −16 LUFS may be turned up by 2 dB, as long as there's peak headroom for it.
LUFS targets per platform
Spotify
- Plays at
- −14 LUFS
- Turns quiet tracks up?
- Yes, within the peak headroom
- Notes
- Recommends −1 dBTP, or −2 dBTP above −14 LUFS; Loud mode is −11, Quiet −19
Apple Music
- Plays at
- −16 LUFS
- Turns quiet tracks up?
- Yes
- Notes
- Sound Check normalization
YouTube
- Plays at
- −14 LUFS
- Turns quiet tracks up?
- No, only turns down
- Notes
- Quiet masters stay quiet
Amazon Music
- Plays at
- −14 LUFS
- Turns quiet tracks up?
- Yes
- Notes
- Keep true peaks at or below −1 dBTP
Tidal
- Plays at
- −14 LUFS
- Turns quiet tracks up?
- Varies by app
- Notes
- Keep true peaks at or below −1 dBTP
Deezer
- Plays at
- −15 LUFS
- Turns quiet tracks up?
- Varies by app
- Notes
- Keep true peaks at or below −1 dBTP
Club and DJ
- Plays at
- No normalization
- Turns quiet tracks up?
- No
- Notes
- Club masters usually −9 to −7 LUFS
Podcasts
- Plays at
- −16 LUFS
- Turns quiet tracks up?
- Varies
- Notes
- Apple's spoken-word recommendation
Broadcast TV
- Plays at
- −23 LUFS (EU), −24 LKFS (US)
- Turns quiet tracks up?
- Yes
- Notes
- EBU R128 and ATSC A/85
Platforms change their settings from time to time, and listeners can switch normalization off, so treat these as current reference points rather than permanent rules. A −1 dBTP ceiling is safe everywhere.
How loud should you master?
For streaming, −14 LUFS integrated with peaks at or below −1 dBTP is the cleanest choice: no platform turns it down by much, and it keeps the most punch. In practice, many genres are mastered louder because a denser sound is part of the style, and because the master also has to work where there's no normalization. These are the ranges many commercial releases measure, not targets:
Acoustic, folk, jazz, classical
- Common integrated loudness
- −16 to −12 LUFS
Pop and R&B
- Common integrated loudness
- −11 to −8 LUFS
Rock
- Common integrated loudness
- −10 to −7 LUFS
Hip-hop and trap
- Common integrated loudness
- −9 to −6 LUFS
House, techno and EDM
- Common integrated loudness
- −9 to −6 LUFS
Before choosing a louder master, listen to it normalized. If your −8 LUFS master sounds flatter than your −11 LUFS version once both play at −14 LUFS, the quieter one is the better master. Master's Hear it on Spotify switch does exactly this comparison, for Spotify, Apple Music, YouTube, Amazon and Tidal, SoundCloud or a club system.
How to make music louder without crushing it
- Control the low end in the mix. Bass carries the most energy; high-pass everything that isn't kick or bass, and keep the bass mono below 100 to 150 Hz.
- Tame resonances with a dynamic EQ. A single ringing frequency triggers the limiter long before the rest of the mix is loud.
- Clip transients before the limiter. A soft clipper shaving 1 to 2 dB off the sharpest drum peaks lets the limiter work less.
- Limit in two stages. Two limiters taking 1 to 3 dB each usually sound cleaner than one taking 6 dB.
- Add harmonics. Gentle saturation makes bass and vocals read as louder on small speakers without raising the peaks.
- Check at matched loudness. Compare against the unlimited version at the same LUFS, so you hear what you're losing.
Mastering checklist
- Export the mix as a 24-bit WAV at the session's sample rate, peaks −6 to −3 dBFS, no limiter on the mix bus.
- Load two or three reference tracks and match their loudness to your master before comparing.
- Run the chain: corrective EQ, dynamic EQ, compression, tonal EQ, saturation, imaging, true-peak limiter.
- Check the integrated loudness and true peak: near your target, and true peak at or below −1 dBTP.
- Listen in mono, then on earbuds, a phone speaker and in a car. Fix only what fails on more than one.
- Listen to the whole track once, start to finish, without touching anything.
- Trim the start, add a short fade-out at the end, and leave no clicks at either edge.
- Export at 24-bit for distribution; if a 16-bit file is required, dither once at that final step.
Master in your browser or in your DAW
Our free online mastering tool runs the same engine as the Master plugin in your browser: drop a mix, pick a genre and platform, and it sets Tone, Glue, Width and Loud, then lets you compare before and after at matched loudness. Nothing is uploaded. Inside your DAW, Master adds Sculpt, the full-resolution export and every control. For other options, our mastering plugins page compares the main approaches.
Mastering can only polish what the mix gives it. If the vocal is fighting the beat, go back to how to mix vocals first; if the song itself needs work, start with song structure.
FAQ
What order should a mastering chain be in?
A standard order is corrective EQ, dynamic EQ, compression, tonal EQ, saturation, stereo imaging, then a true-peak limiter, with a loudness meter at the very end. Corrective moves go first so the compressor doesn't react to problems, and the limiter goes last because it sets the final peak level.
What LUFS should I master to for Spotify?
Spotify normalises playback to −14 LUFS integrated and recommends true peaks no higher than −1 dBTP, or −2 dBTP if your master is louder than −14 LUFS. You can master louder, but Spotify will turn it down to −14 LUFS, so the extra loudness only costs you dynamics.
What is a dynamic EQ used for in mastering?
A dynamic EQ cuts or boosts a frequency band only when that band gets too loud or too quiet. In mastering it's used for problems that come and go: harshness at 2 to 5 kHz in loud choruses, sibilance at 5 to 9 kHz, or a few boomy bass notes at 80 to 200 Hz, without dulling the rest of the track.
What is true peak and why −1 dBTP?
True peak is the level of the reconstructed analogue waveform, including peaks that fall between digital samples. A file whose samples never pass 0 dBFS can still peak above it after conversion or lossy encoding to AAC, Ogg or Opus. A −1 dBTP ceiling leaves room for that, so the track doesn't distort on playback.
Is LUFS the same as LKFS?
Yes. Both measure loudness the same way, defined in ITU-R BS.1770. LUFS (Loudness Units relative to Full Scale) is the EBU name used in Europe and in music; LKFS (Loudness, K-weighted, relative to Full Scale) is the name used in the US broadcast standard ATSC A/85. One LU equals one dB.
Should EQ go before or after compression in mastering?
Corrective EQ goes before compression, so the compressor isn't triggered by rumble, boom or harsh peaks. Tonal EQ, such as gentle shelves for air or warmth, often goes after it, so the compressor doesn't push back against the boost. Both orders are used; listen at matched loudness and keep the one that sounds better.